Wildfire
Wields her blade and performs up to 5 consecutive attacks while in Reality Form, dealing Incantation DMG. Pulls in targets within range on the 5th instance of Basic Attack. Gains the Hunt buff for the attack's duration.
Nightmare Waltz
Wields her blade to pull the silk and performs up to 4 consecutive attacks while in Illusion Form, dealing Incantation DMG and inflicting 1 stack of Heartwrench on hit. Pulls in targets within range on the 3rd instance of Basic Attack. Each Nightmare Waltz attack spreads up to 4 DoT effects from the target to all enemies in the area, including the original target. Gains the Delusion buff for the attack's duration. The DMG dealt by Nightmare Waltz counts as Follow-up Attack DMG.
Flickering Shadow
Hold Basic Attack during the 1st or 2nd stage of Wildfire while in Reality Form to trigger Flickering Shadow, dealing Incantation DMG.
Moonfall
Hold Basic Attack during the 1st or 2nd stage of Nightmare Waltz while in Illusion Form to trigger Moonfall, dealing Incantation DMG. Inflicts 1 stack of Heartwrench on hit. The DMG dealt by Moonfall counts as Follow-up Attack DMG.
Broken Twigs
Press Basic Attack while airborne to plunge, dealing 1 instance of Incantation DMG in an area upon impact. Increases DMG based on fall height by up to 100%.
Critical Riposte: Voidstep
Press Basic Attack after a Critical Dodge to deal Incantation DMG and reduce Break.
Sanguine Dash
Redirect Skill: Sanguine Dash — Switches to Illusion Form after successfully casting Sanguine Dash while in Reality Form. Enables an enhanced Sanguine Dash for a set time after the 4th or 5th stage of Wildfire, Flickering Shadow, or Voidstep. Inflicts Heartwrench on targets hit and triggers Disarray, reducing massive Break of enemies in a large area. Delays the removal of the Reality Form Hunt effect when switching to Illusion Form with Sanguine Dash. Prevents the form switch if the skill is interrupted before it is complete. Redirect Skill: Soulcross — Switches to Reality Form after successfully casting Soulcross while in Illusion Form. Enables an enhanced Soulcross shortly before Illusion Form ends. Deals massive DMG to enemies in a large area, inflicts Heartwrench on targets hit, and triggers Oblivion, activating Bloodfeast Reverie. Grants Illusion Form for a set duration. Ends Illusion Form and returns Zankou to Reality Form when Soulcross or Bloodfeast Reverie is successfully cast, when its duration expires, or when Zankou leaves the field. Delays the removal of the Illusion Form Delusion effect when switching to Reality Form with Soulcross. Counts all DMG dealt by Soulcross and its enhanced version as Follow-up Attack DMG. Prevents the form switch if the skill is interrupted before it is complete.
Inferno Flamenco
Press to cast the Ultimate when Ultimate Energy is full. Has 2 Ultimates: Inferno Flamenco and Bloodfeast Reverie. Casts Inferno Flamenco if Bloodfeast Reverie is inactive. Prioritizes Bloodfeast Reverie if it is active. Counts DMG dealt by Bloodfeast Reverie as Follow-up Attack DMG and inflicts Vile Ash on enemies in a large area. Enables one enhanced Inferno Flamenco to be cast without consuming Ultimate Energy within a limited time after successfully casting Bloodfeast Reverie. Removes this cast opportunity when the time limit expires.
Stoked Flame
Wields her blade to attack, dealing 1 instance of Incantation DMG.
Silent Sunset
Scorch Enhancement: Scorch can be stacked up to 3 times. For each DoT effect allies inflict on a target afflicted with Scorch, Zankou inflicts 1 stack of Scorch on them, replacing the DMG, type, and duration of existing Scorch on the target with those of the newly inflicted effect. Scorch inflicted by this effect cannot trigger it again.
Crimson Reverie
Sets Zankou's Cycle Energy to 100 upon entering battle. Cooldown: 30s. Triggers only once per battle. Increases Zankou's Cycle Intensity by 100 while she is on the team.
Lost Focus
Enters Invisible state for 20s upon using the special skill Lost Focus while out of combat. Increases Movement Speed by 50% while in Invisible state and prevents enemies from detecting Zankou.
Competitive Edge
All In
A1Eyes of Abyss
Allows Wildfire, Flickering Shadow, Voidstep, enhanced Sanguine Dash, and enhanced Soulcross to spread DoT effects upon Awakening. Grants Zankou Hunt and Delusion at all times. Keeps both buffs active without delayed removal and prevents them from being removed when Zankou leaves the field or switches forms. Removes them only when Zankou is defeated. The DMG bonus granted to Zankou by Hunt increases to 40%. The DoT Crit DMG bonus granted to the whole team by Delusion increases to 50%.
A2Abyssal Kiss
Builds up Kindling whenever Zankou participates in a Cycle that triggers Scorch or Hexed, increasing the Final DMG dealt by the next Inferno Flamenco by 150%. Allows Kindling to accumulate even before Inferno Flamenco becomes available, up to 1 stack.
A3Kiss in a Nightmare
Hunt increases Zankou's Resistance to Interruptions by an additional 50%. Delusion restores HP equal to 4% of her Max HP per second.
A4Nightmare Bloom
Activates Bloodfeast Reverie immediately when Inferno Flamenco becomes available. Applies the DMG Bonus from Kindling to Bloodfeast Reverie, which shares the same Kindling stacks with Inferno Flamenco.
A5Bloom in Blood
Guarantees that the first Breakable target hit by enhanced Sanguine Dash enters the Broken state. Triggers only once per target per battle and does not affect bosses in Character Balance Mode. Increases all allies' Break DMG by 300% while Zankou is on the team.
A6Blood Stained Eyes
Increases the DMG dealt by the final hit of Oblivion to a single target by 12% for each DoT stack on that target, up to 240%. Calculates the DMG Bonus separately for each target when multiple targets are hit, based on the total number of DoT stacks on each target.
R1Scarlet Feast
Increases the skill levels of Wildfire, Nightmare Waltz, Sanguine Dash, Soulcross, Inferno Flamenco, and Bloodfeast Reverie by 1. Increases the DMG Ratios of Bloodfeast Reverie and Inferno Flamenco by 20%.
R2Venom Flame
Increases Zankou's ATK by 40% for 20s after she deals damage. This effect does not stack. Resets the duration when triggered again. Grants an enhanced effect for 60s when a target afflicted with Scorch is defeated. Maxes out the target's Scorch stacks whenever Zankou inflicts DoTs on them during the enhancement. Refreshes the enhancement's duration whenever another target afflicted with Scorch is defeated.