[Flame of Justice]
Fire DMG increases by 15%, ATK increases by 40%. Lasts 25 sec, max 1 stack, resets on additional stacks.
[Seal]
Ultimate DMG increases by 20% per stack. Lasts 25 sec, max 10 stacks, resets on additional stacks.
[Flame Shot] Deals DMG to the enemy up to 4 times. When an attack hits, recovers 5% of the Blazing Flame Gauge. [Flash Flame Shot] Can be cast at a set distance from enemies. Rushes at enemies to deal DMG. [Burning Sleeve] Can be used immediately after a Perfect Dodge, Perfect Change, or successful Parry. Deals DMG to the enemy.
[Exploding Flame Charge] Deals DMG to the enemy and grants [Flame of Justice] to all allies. (Cooldown: 6 sec) When an attack hits, recovers 20% of the Blazing Flame Gauge.
[Fiery Pursuit] Deals DMG to the enemy and applies Fire Element. Recovers 40% of the Blazing Flame Gauge when triggering an Elemental Reaction.
[Fallen Sun] Fires a flame storm orb to deal DMG to enemies. When using a Skill, recovers 40% of the Blazing Flame Gauge.
[Leave It to the Leader!] Can be cast when an ally is temporarily incapacitated. Rushes at enemies to deal DMG.
[Flame Stacking] When using an Elemental Skill while holding 100% of the Blazing Flame Gauge, consumes all of the Blazing Flame Gauge and grants 3 stacks of [Seal] to all allies.
Awakening 1
All Active Skills +1
Awakening 2
The amount of Blazing Flame Gauge recovered on Normal Attack hit increases to 10%. The amount of Blazing Flame Gauge recovered on Special Skill hit increases to 40%.
Awakening 3
All Active Skills +1
Awakening 4
All Active Skills +1
Awakening 5
When using an Elemental Skill while holding 100% of the Blazing Flame Gauge, the [Seal] stacks granted to all allies increases to 5 stacks and enhances the effect of [Flame of Justice]. [Flame of Justice]: Increases Fire DMG by 30% and ATK by 80% (Lasts 25 sec, max 1 stack, resets on additional stacks)
Max Potential
Total Cost to Max