[Defense Force Mana Marksmanship] Fires up to 5 water bullets at enemies to deal DMG. [Aim!] Can be cast by holding Normal Attack Fires a sphere made of water at enemies. [Arresting Fire] Can be cast by pressing Normal Attack when at a certain distance from enemies. Rushes at enemies to deal DMG. [Suppressive Fire] Can be cast by pressing Normal Attack immediately after a successful Perfect Action. Approaches enemies while Invincible to deal DMG.
[Special Magic Round: Command] Fires a massive water stream forward to deal DMG and restore HP for all allies. The amount restored is proportional to own Elemental Mastery.
[Special Magic Round: Erosion] Steps backward and fires a rapid water stream to deal DMG and apply a Water Element.
[Tactics: Mana Bombardment] Fires a water stream into the sky to deal DMG to the enemy target and additional DMG around the target. Applies a buff to all allies that increases Elemental Mastery for 10 sec.
[Blocking Fire] Can be cast by pressing Change when an ally is temporarily incapacitated. Approaches enemies to deal DMG.
[Improving Evaluation] Caster's Skill Energy Recovery per sec increases by 15%. If Elemental Mastery is 150 or higher, Skill Energy Recovery per sec increases by an additional 15%.
Awakening 1
NOT AVAILABLE
Awakening 2
NOT AVAILABLE
Awakening 3
NOT AVAILABLE
Awakening 4
NOT AVAILABLE
Awakening 5
NOT AVAILABLE
Max Potential
Total Cost to Max