[Resonance]
DMG taken increased by 5% per stack during Break State. Unlimited duration, max 20 stacks, removed when Break State ends
[Awakening]
Immune to status effects while active, cannot use skills other than Normal Attacks and Special Skills. Lasts 15 sec.
[Dragonic Swing] Deals DMG to the enemy up to 6 times. When an attack hits, recovers 10% of the Dragon's Wrath Gauge. [Down Swing] Can be cast at a set distance from enemies. Rushes at enemies to deal DMG. [Ground Knock] Can be used immediately after a Perfect Dodge, Perfect Switch, or successful Parry. Deals DMG to the enemy.
[Gaia Crash] Deals DMG to the enemy. (Cooldown: 8 sec) When an attack hits, restores 5% of the Ultimate Gauge, and when it hits an enemy with [Resonance], additionally restores 10% of the Ultimate Gauge.
[Spike Wave] Deals DMG and applies Earth Element. Recovers 30% of the Dragon's Wrath Gauge when the Elemental Skill hits. Recovers 5% of the Ultimate Gauge when triggering an Elemental Reaction.
[Awakening] Deals DMG to the enemy and enters [Awakening] state for 15 sec. While in [Awakening] state, Normal Attack is changed to an attack that deals DMG over 8 hits, and recovers 10% of the Dragon's Wrath Gauge on each hit. When using Special Skill during [Awakening] state, consumes all Dragon's Wrath Gauge stacks, and DMG increases by 10% for every 10% of Dragon's Wrath Gauge consumed, and changes its Cooldown to 3 sec. If 100% of the Dragon's Wrath Gauge is consumed, additionally increases DMG by 50%.
[Hammer Shock] Can be cast when an ally is temporarily incapacitated. Rushes at enemies to deal DMG.
[Earth Intensification] While in [Awakening] state, DMG dealt to enemies increases by 50%, and DMG dealt to enemies in Break State increases by 100%.
Awakening 1
All Active Skills +1
Awakening 2
DMG dealt to enemies in Break State increases by 100%. Changes the Ultimate Gauge recovered when triggering an Elemental Reaction to 10%.
Awakening 3
All Active Skills +1
Awakening 4
All Active Skills +1
Awakening 5
When using Special Skill while in [Awakening] state, does not consume the Dragon's Wrath Gauge, and the DMG Increase effect is applied proportionally to the Dragon's Wrath Gauge held. When using Normal Attack while in [Awakening] state, DMG increases by 10% for every 10% of Dragon's Wrath Gauge held.
Max Potential
Total Cost to Max