[Ruin]
Break Gauge DMG taken increases by 3% and DMG taken increases by 3% per stack. Lasts 25 sec, max 10 stacks, resets on additional stacks.
[Moon]
CRIT DMG increases by 3% per stack. If [Sun] is active, consumes 1 stack each of [Sun] and [Moon] to grant 1 stack of [Lunar Eclipse] Lasts 15 sec, max 5 stacks, resets on additional stacks.
[Lunar Eclipse]
CRIT Rate increases by 3% and CRIT DMG increases by 6% per stack. Lasts 30 sec, max 10 stacks, resets on additional stacks.
[Super Armor]
Immune to Stagger and Down from enemy attacks (excluding special attacks). Lasts 2 sec, max 1 stack, resets on additional stacks.
[Hex] Deals DMG to the enemy up to 5 times. When the 2nd or 4th attack hits, obtains 1 stack of Darkness. [Mana Impact] Can be cast at a set distance from enemies. Rushes at enemies to deal DMG. [Talisman Counter] Can be used immediately after a Perfect Dodge, Perfect Switch, or successful Parry. Deals DMG to the enemy.
[Luminance Drain] Deals DMG to the enemy when holding the Special Skill button. (Cooldown: 10 sec) Depending on hold time, consumes 1 stack of Darkness at a time to expand attack range up to 2 times. When releasing the hold at maximum attack range or holding until the end, summons a tornado in front to deal DMG to the enemy, and grants 1 stack of [Ruin] per hit.
[Cursed Mark] Deals DMG to the enemy and applies Dark Element. Obtains 2 Darkness stacks when triggering an Elemental Reaction.
[Threshold of Mortality] Deploys a dark field, dealing DMG to enemies and granting 5 stacks of [Ruin] per hit. When the skill is used while holding 2 or more stacks of Darkness, consumes all Darkness and DMG increases by 50%.
[Reversed Fate] Can be cast when an ally is temporarily incapacitated. Rushes at enemies to deal DMG.
[Unwavering Destruction] When consuming Darkness, grants 1 stack of [Moon] to all allies, and grants 1 stack of [Super Armor] to self.
Awakening 1
All Active Skills +1
Awakening 2
The number of [Ruin] stacks granted by the Special Skill's tornado changes to 2. When the 2nd or 4th Normal Attack hits, the Special Skill's Cooldown decreases by 1 sec.
Awakening 3
All Active Skills +1
Awakening 4
All Active Skills +1
Awakening 5
The maximum stacks of [Ruin] is changed to 20 stacks and enhances the effect of [Ruin]. [Ruin]: Break Gauge DMG taken increases by 4%, DMG taken increases by 4% (Lasts 25 sec, max 20 stacks, resets on additional stacks)
Max Potential
Total Cost to Max