[Gale]
Wind RES decreases by 7.5%, DMG taken increases by 20% per stack. Lasts 30 sec, max 2 stacks, resets on additional stacks.
[Mark]
DEF decreases by 2% per stack. Lasts 30 sec, max 15 stacks, resets on additional stacks.
[Rapid Fire] Deals DMG to the enemy up to 5 times. When the 2nd or 4th attack hits, obtains 1 stack of Squall. [Sniper Shot] Deals DMG to the enemy. When using a Skill while holding Squall, all stacks of Squall are consumed, dealing DMG equal to the number of stacks consumed and granting 2 stacks of [Mark] per hit. [Close-Range Shot] Can be cast at a set distance from enemies. Rushes at enemies to deal DMG. [Impact Arrow] Can be used immediately after a Perfect Dodge, Perfect Change, or successful Parry. Deals DMG to the enemy.
[Trick Shot] Deals DMG to the enemy and grants 1 stack of [Gale]. (Cooldown: 9 sec) Obtains 3 stacks of Squall when the Skill is used.
[Enchanting Arrow Rain] Deals DMG to the enemy and applies Wind Element. Obtains 2 stacks of Squall when triggering an Elemental Reaction.
[Piercing Gale] Deals DMG to the enemy and grants 2 stacks of [Gale] and 3 stacks of [Mark].
[Intervention Shot] Can be cast when an ally is temporarily incapacitated. Rushes at enemies to deal DMG.
[Veteran Scout] Obtains 1 stack of Squall on successful Perfect Dodge, Perfect Switch, or Parry.
Awakening 1
All Active Skills +1
Awakening 2
When consuming Squall, Special Skill Cooldown decreases by 0.4 sec per Squall stack consumed.
Awakening 3
All Active Skills +1
Awakening 4
All Active Skills +1
Awakening 5
Enhances the effect of [Gale]. [Gale]: Wind RES decreases by 15%, DMG taken increases by 40% (Lasts 30 sec, max 2 stacks, resets on additional stacks)
Max Potential
Total Cost to Max