[Mark]
DEF decreases by 2% per stack. Lasts 30 sec, max 15 stacks, resets on additional stacks.
[Just One Drink]
On next Charge Attack or Ultimate use, CRIT Rate increases by 25%, CRIT DMG increases by 50%. Lasts 15 sec, max 1 stack, resets on additional stacks, removed after the Charge Attack or Ultimate is used.
[Crimson One-Sword Style] Deals DMG to the enemy up to 5 times. When the 3rd attack hits, obtains 1 Die. [Glaring Contest] Usable when holding 1 or more Dice. Deals DMG to the enemy. When the skill is used, consumes all Dice, and DMG increases by 10% for each pip on all Dice consumed. [Check] Can be cast at a set distance from enemies. Rushes at enemies to deal DMG. [Raise] Can be used immediately after a Perfect Dodge, Perfect Switch, or successful Parry. Deals DMG to the enemy. When the attack hits, obtains 1 Die.
[Double Down] Deals DMG to the enemy. (Cooldown: 9 sec) When the skill is used, obtains 1 Dice.
[Triple Cherry] Deals DMG to the enemy and applies Wind Element. Obtains 1 Die when triggering an Elemental Reaction.
[All In] Deals DMG to the enemy. When the skill is, consumes all Dice, and DMG increases by 20% for each pip on all Dice consumed.
[Check] Can be cast when an ally is temporarily incapacitated. Rushes at enemies to deal DMG.
[Fortune Control] When obtaining Dice, recovers 5% of the Ultimate Gauge. When using a Charge Attack, if the total number of pips of the Dice consumed is 10 or more, grants 1 stack of [Mark] to the hit enemy.
Awakening 1
All Active Skills +1
Awakening 2
When using Special Skill, obtains 1 stack of [Just One Drink]. The number of Dice obtained from using the Special Skill changes to 2.
Awakening 3
All Active Skills +1
Awakening 4
All Active Skills +1
Awakening 5
When obtaining Dice, its pip value is always set to 6. When using a Charge Attack or Ultimate, the skill's CRIT DMG increases by 2.5% for each pip on all Dice consumed.
Max Potential
Total Cost to Max