[Rookie's Strength]
Break Gauge DMG taken increases by 30%. Unlimited duration, max 1 stack, removed when Break State starts.
[Resonance]
DMG taken increased by 5% per stack during Break State. Unlimited duration, max 20 stacks, removed when Break State ends.
[Asterion Defense Force Axemanshi] Deals DMG to the enemy up to 4 times. [Unstoppable Charge] Can be cast at a set distance from enemies. Rushes at enemies to deal DMG. [Overturn the Land] Can be used immediately after a Perfect Dodge, Perfect Switch, or successful Parry. Deals DMG to the enemy.
[Vortex] Deals DMG to the enemy when holding the Special Skill button and grants 3 stacks of [Resonance] at regular intervals. (Cooldown: 9 sec) When the Special Skill button is released or held to the end, deals DMG to enemies with a Final Attack. Recovers the Rookie's Morale Gauge by 10% on each hit.
[Ground Shockwave] Deals DMG to the enemy and applies Grass Element. When triggering an Elemental Reaction, recovers 10% of the Rookie's Morale Gauge.
[Flag of the Defense Force] Deals DMG to the enemy and plants a flag at the point of impact. The flag lasts for 25 sec, and enemies near the flag take 15% more Break Gauge DMG taken and 40% more DMG taken.
[Vigorous Support] Can be cast when an ally is temporarily incapacitated. Rushes at enemies to deal DMG.
[Special Force Candidate] When using an Elemental Skill while holding 100% of the Rookie's Morale Gauge, consumes the entire Rookie's Morale Gauge and grants 1 stack of [Rookie's Strength] to the hit enemy.
Awakening 1
All Active Skills +1
Awakening 2
Landing a Special Skill while holding recovers the Ultimate Gauge by 2.5%.
Awakening 3
All Active Skills +1
Awakening 4
All Active Skills +1
Awakening 5
The Ultimate's flag planting effect changes as follows. - Break DMG Taken increases by 30% - DMG Taken increases by 80%
Max Potential
Total Cost to Max